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Scarred Wisdom Guild

Posted by RokSeptember 16, 2008 at 2:49 pm
What is Scarred Wisdom?
Scarred Wisdom
is a versatile roleplaying guild. All our members currently play World of Warcraft game, on Earthen Ring (EU / European) realm or server.

What are you about in one sentence?
We represent mature & good manners, honor, and impressive skills. We balance social events (RP), with adventure (PvE) & competitive fighting (PvP).

What is your lore or story?
A group of honorable & mature adventurers--and maturity has little to do with age--have come to realize that wisdom sometimes comes with its scary, sad, and even sexy scars. Scarred Wisdom was born, and its members became the "Scaws".

I'm looking for a guild, but you're not a "proper raiding" or "big enough" or "geared enough" guild. Why not wait until you are and then join you?
All such "opinions" aside, we are already picky personality-wise about whom we accept, with total disregard to how "epic" an adventurer is until they pass the "personality" test. Moreover, we are actively recruiting more members today, and growing at a fairly impressive speed (given our picky recruitment policy). So your chances of being accepted are much better today than they would be tomorrow, not because you lack anything, but simply because we have a need today, especially for Shamans & Druids, which may not last too long. Moreover, we have a 5-tab guild vault (bank), very knowledgeable & helpful Officers, simply the best guild Officers in Azeroth bar none, and other benefits that high guild ranks can enjoy, and it takes time to rise up the ranks in Scarred Wisdom. If you & Scarred Wisdom are a good fit from a lore, values, and code perspective, then you may want to join us today, and start building your unique reputation among other Scaws and collecting your DKPs (Dragon Kill Points) for the coveted epic raiding loot.

I am still reading, so what's next?
Your best bet is to first read  The Scaw's Code , and make sure that you are happy with it and can live by our code. Then, you can apply to  Become a Scaw!  by giving the smartest answers ever to the questions we ask you! Any extra effort in reading about us or answering the application questions will definitely count & contribute towards your future in the guild, and will obviously make you look more impressive. Any epic gear or radical skills are definitely impressive, but the guild leader will happily pass epic gear over to you if you are a trustworthy companion with an "epic" personality!

Scaws, come in!

Posted by RokSeptember 13, 2008 at 9:10 am

Hey Scaws!

Whether you are a new member or an old Veteran, register and add yourself to the guild website here. You can add your main and any ALT, and they would be linked to you as your ALT. And remember, after registering, click the red link titled "Notice" above and enter our password to get access to member-only parts of the website. Keep our password confidential! It is only for Scarred Wisdom members: the SCAWS, baby!

Once registered & confirmed as a member, you can check upcoming events, confirm your attendance of the next guild event, discuss things or make suggestions at our forums, and scan our website for any room of improvement!

It's nice to keep in touch & be involved even when not adventuring! Let's get our website crowded, Scaws! YEAH!

The Scaw's Code (Short)

Posted by RokSeptember 13, 2008 at 9:02 am
  1. I PROTECT my guild's reputation
  2. My language is CLEAN in public & groups
  3. Not a trouble-maker: I keep the PEACE
  4. No one is expected to be, say, or do anything I want or like
  5. I believe everything is an individual CHOICE, 100% of the time
  6. I RESPECT other members and their choices, 100% of the time
  7. I know one "No" is ENOUGH
  8. I never gank or grief; I always fight with HONOR
  9. I come to guild meetings SOBER
  10. The more members attending a guild meeting, the more I just LISTEN 
  11. Every outsider is an honored GUEST until proven guilty!
  12. I am ROLEPLAYA, baby, not a Fanatic! :)
  13. I take everything in MODERATION
  14. If I am a new Scaw, I GIVE help before asking for it
  15. I am RELEVANT in guild chat
  16. I know SILENCE is WISDOM sometimes
  17. I know how a Scaw gets PROMOTED - TRUST and giving the INTANGIBLE
  18. It's just a Game, but it takes Time - I respect others’ TIME
  19. I am always ON-TOPIC on chat channels (only trading on Trade) 
  20. Problems? Complaints? Rather than argue, I report my issue directly to the Guild Master or one of the Officers. 
  21. I know the principles of my code can grow, to uphold the message of this guild, and the love and respect within it.
  22. I have FUN, baby!!! I...AM...a SCAW! YEAH!

Note: If you are asked to read the "Detailed Version" of the Scaw's Code in the future, then that is the Officer or Guild Leader's polite way of telling you that you did or said something against our code. If you ignore the request & keep breaking the code, then you will be addressed more directly and your image & eligibility for promotion in the guild will be affected negatively.

The Scaw's Code (Detailed)

Posted by RokSeptember 13, 2008 at 9:01 am
  1. Protect your guild's reputation:
    Never do or say anything that can ruin the image or reputation of Scarred Wisdom, so be very careful of your words & actions, especially in public. Report to Rok or an Officer any breaches of this rule by any member(s).
     
  2. No public swearing; make your language clean in public & groups:
    Never curse, cuss, swear, or use any filthy, blasphemic, or offensive words in public, like in General chat rooms and the likes, including Guild chat. This also includes acronyms like WT*. If you really want to swear, then do it in private by whispering individual friends or guildies. So again, the keyword is privately.
     
  3. Trouble makers have No place in Scarred Wisdom:
    You cause an ounce of love or respect to leave this guild, and you follow that ounce. It doesn't matter how you did that: whether you started an argument and never let go of it, or you offended other guildies & never managed to sort it out or apologize, or you were being sickly stubborn, or you were being an opinionated fanatic...bottom-line is: it doesn't matter how you do it, if you cause grief, anger, or hate to appear in the guild, or compromise the team spirit, respect, and love among its members, then you are automatically unwelcome in Scarred Wisdom. If you break any of the Scaw's code principles several times, then you can say a final goodbye to Rok or an Officer before choosing to leave the guild. We prefer this to "kicking" anyone out.

  4. Leave your expectations behind:
    No one in Scarred Wisdom is expected to be what you want or what you think is right, no one is expected to do what you like, and no one is expected to meet any of your expectations. The only obligatory thing in this guild is accepting the principles of the Scaw's Code & promising to live by them as long as you're a Scaw. After that, everyone does as they please. Attending guild meetings is nice, even a must if you're seeking to rise up the guild ranks, but you can choose not to attend sometimes. Boosting or helping you would certainly be great, but it is perfectly acceptable to not help you. And of course this works the other way around: no one can expect anything from you other than respecting the code. Heck, if you don't feel like talking (and we all need some solitude sometimes), you can come and just be silent and go solo adventuring if you want!

  5. Everything is an individual choice, 100% of the time:
    This means that your only obligation in this guild, as one of its members, is to respect the code & follow it. Other than that, you are not obligated to help anyone or attend guild meetings or do anything similar. You have to keep in mind, though, that you shouldn't expect help if you aren't giving help, and you shouldn't expect to be an important, distinguished, or high-rank member if you aren't attending guild meetings and being active. That's all.
     
  6. Respect other members and their choices, 100% of the time:
    As a consequence to the previous rule, I hope this one is common sense. So if someone does not want to help you, that has nothing to do with them being mean. They are simply using their right & freedom of choice. If someone does not want to attend the guild meeting, then that does not make them anti-social. Maybe they are just not feeling social at that specific time. In one word, respect your guildies & their choices all the time.

     
  7. No ganking or griefing; always fight honorably:
    Never gank much younger adventurers (kill much weaker or lower-level Horde members). Never kill dishonorably or finish off what a simple mob started, like a low-life opportunist. Fight bravely & in an honorable manner, 100% of the time. Scarred Wisdom wants to establish a reputation for this with Horde, not just with Alliance.
     
  8. Drinking and Code 1:
    If you drink, then make sure you come to guild meetings sober. If getting drunk will make you break the first code, then never get drunk.
     
  9. The more members attending a guild meeting, the more you will need to “just listen":
    It is simple math. The guild meeting usually lasts for just 1 hour (60 minutes). If this is divided on 10 members, each can talk for 10 minutes.  But you’ll only get 5 minutes if there are 20, 2 minutes if there are 30 members attending, and so on. Simply put, carefully consider others’ need to contribute or say something when you’re talking or roleplaying during a guild meeting.

  10. Every outsider is an honored guest of Scarred Wisdom until proven guilty: it is simple manners. Whether we are at a guild meeting, standing at a meeting stone for a dungeon, chatting in  a small group in the city, playing catch, or dueling, any outsider, non-Scaw, or stranger is, by definition, an honored guest of Scarred Wisdom, until proven guilty. This means that we treat all outsiders like they are our honored guests, with respect & politeness, unless they themselves start to behave inappropriately. If they do, then please do not interfere or participate in arguments or fights; let the highest guild rank available deal with the situation.
     
  11. Roleplayers, not Fanatics:
    OOC: This is an RP (roleplaying) guild, usually adventuring in RP realms or servers. So please stay IC (in-character) as often as possible. Even arguments, if any, must be IC. So a comment like "It's just a game, don't take it too seriously" is irrelevant, not because we take things too seriously, but because we are IC, as if this is not a game but we are our own characters in this world. Seek advice from more experienced roleplayers if you don't understand this. However, it is important to stress that we want to be roleplayers, not fanatics. So we will not tolerate RP fanatics within the guild. If you're the kind of person who picks on others & starts arguments with them because they use "level" instead of "season", then you're very close to be an RP fanatic, because you put roleplaying first, not your relationship with others and the much needed peace in our world. Good relationships & peace should be our true priorities, not roleplaying, even as roleplayers.
     
  12. Take everything in moderation:
    OOC: Take it easy, and take everything in moderation. Remember that you bought the game & there's money paid monthly in order for you to have fun. Don't compromise your fun by getting angry or nervous about anything. Unfortunately, bad people, ninjas, and downright jerks will always exist. There's nothing we can do about their existence. However, we will try to not make any Scarred Wisdom member need outsiders. We hope we will be numerous enough to travel in exclusive ScaW groups, so we can trust everyone in our party all the time. But if you happen to party with others, or deal with outsiders, and something bad happens, remember this: take it easy. Just move on, better things will come later.
     
  13. If you're a new member, give help before asking for it:
    As a new member, don't expect help without first taking the initiative to give help. This should be fair enough. This policy is to protect our resources, including the most precious resource of all: Time, against guild leeches. By guild leeches, we mean people who join any guild to receive help in quests, dungeons, and even items made by guildies, until they reach a high level, then they leave that guild and join one of the top 3 guilds around. With that said, if you are a "guild leech", then find another guild, now. And guess what? We will be one of the top 3 guilds.
     
  14. Be relevant in guild chat:
    When it comes to guild chat, ask yourself one question before posting: is this anyone else's business? Or can it be useful or significant to anyone else in a way? If the answer is no, then don't write that in guild chat. The intricately engineered guild chat system is often and mostly for hellos, greetings, productive and beneficial tips, information, observations, questions, and answers. Funny comments or exclamations of happiness or frustration or love or hate are acceptable in guild chat occassionally, and we stres occassionally. But don't overdo it; be considerate to others' space, time, and attention span. Another way to put it is: "Silence is gold!".
    Also keep your complaints, nagging, whining & cursing off guild chat and redirect them to an Officer or the Guild Leader. But hey, don't be a stranger either. We actually encourage you to chat often with your guildies by whispering privately or by engaging in any interesting conversations that pop up in guild chat. You're also welcome to prepare any interesting speeches or stories for our weekly guild meetings.
     
  15. One "No" is enough!
    AKA: Silence is not just gold, it is also a "No, thanks". Let's imagine this scenario: you ask a question in guild chat, and--imagine--there are 100 guild members present. If you expect an answer from each of them, what would your chat area be like? Not manageable at all certainly. So here is the rule: when a guild member asks a question, especially a question like "Who wants this sword" or "Can someone help me with Hogger in Elwynn forest here?", only one "Not me" or "No" or negative answer is enough. So if one answers negatively, no one else needs to to answer at all. Silence is enough here as a No. On the other hand, a few Yes's or "Yes, me" are ok, of course.
     
  16. Silence is wisdom sometimes:
    Second rule with "silence" in it. Maybe it's because the main cause of problems in guilds is the effect of what people "say". Or maybe because most "trouble makers" in guilds are those who talk too much, or talk the most. But regardless, the point here, in this rule, is: If you do not have something nice to say, then do not utter a word. Wait for things to cool down, count down from 10 to 1, leave the whole place for a while, go to sleep, write Rok a letter instead of lashing back and get if off your chest to him...do anything that can help you refrain from saying bad or mean things. Moreover, if you apply this rule to grouping with any party, whether guildies or not, you will not complain in party chat, and thus you're not going to be a pain for others or hurt the team spirit in a party or raid. We hope this sounds wiser to you. 

     
  17. Method of Promotion – Trust & Give the Intangible:
    You cannot just buy your way up the ranks. Crafted items, gifts, donated gold are all definitely appreciated, but they are NOT enough by themselves. Loving other members as brothers and sisters is the shortcut to promotion. Show that you truly care about your guild and guildies, help in any way you can, find more good & honorable adventurers and convince them to join us, show that you are using your intelligence, skills, talents, and resources to help this guild grow, and prove that you are trustworthy...do any of this or all of it, and your promotion to higher ranks will only be the beginning for you in Scarred Wisdom.
     
  18. Respect others’ time - It's just a Game, but it takes Time! OOC: Yes, we understand that "this is just a game", but let's put in our mind that it also consumes the most important real-life resource that we have: Time. Keep this in mind always, all the time; the game takes time. Things can become frustrating and annoying in this game, even though it's just a game, and even though it's supposed to be fun, because it can be time consuming, and you can end up wasting hours of grinding sometimes. Any experienced player knows the feeling and had the experience. So respect other people's time and be very considerate towards this. It doesn't matter whether they're Alliance or Horde, guildies or non-guildies, just be considerate to them regarding their time. To give a demonstrative example: ditching partners in dungeons after an hour or several hours of grinding can be very frustrating, so try not to do this unless it is a real-life cause that is out of your hands, but if you must, then be apologetic before doing that and explain yourself, because some people may be frustrated due to the "time" wasted.
     
  19. Be On-Topic on chat channels - use Trade channel to only trade:
    Do not use the Trade channel for anything other than trading activities (WTS, WTBuy, enchants, etc). Trade channel is not for recruiting for the guild, or to ask about directions, or to announce your "ding". This behavior is strictly unacceptable in Scarred Wisdom and is frowned upon because it gives the guild an unwanted reputation & attracts to it unwanted people. Use Trade channel strictly & exclusively for trade and nothing else.
     
  20. Problems? Complaints? Report either directly to Rok, or to one of the Officers. No arguments.
     
  21. This list of codes can grow, to uphold the message of the guild, and the love and respect within it.
     
  22. Keep this a secret: One of the Gnomeregan punch cards encrypts that the gnome king wears night elf underwear (i.e. Have fun).